Building a Gaming Empire From Scratch

Chapter 583: 554: United Kingdom Players in Action!



Some players say:

[This is an epic game, tragic and profound. Every time I complete a story, I ponder for a long time.]

[The cruelty of war is vividly displayed. Peace is really so good.]

[This game is so heavy that in many places, I’m too tense to breathe. Those lifelike NPCs often make me forget that I’m in a game, and when they make their heroic sacrifices, the impact really hits my heart!]

[Brave sacrificed infantry, tank soldiers facing various complex problems, pilots fighting against authority and making difficult choices… Every story is both oppressive and touching.]

In the words of these players, “Battlefield” is serious, tragic, and heavy.

But at the same time, there are a lot of players saying:

[Awesome! Super awesome! This is the most enjoyable game I’ve played this year!]

[Damn mortars! Can you stop using mortars all the time? Is it fun?! The game is being ruined by you parasites!]

[Anti-aircraft guns firing on infantry, tank mines slapped on the face, hiding in the grass of Argonne Forest… Don’t ask me who I am, I’m Sinai Ghostfire Youth!]

[Is there anyone who wants to play something more exciting? Argonne Forest, night, fog, cold weapons only!]

For these players, “Battlefield” is undoubtedly relaxed, decompressed, and refreshing.

The contrasting evaluation of these two players is actually because the players play different game content.

The former took a whole afternoon to clear 4 finished single-player campaigns, experiencing the highly realistic and immersive story with NPCs that could be mistaken for real people.

And the stories on the battlefield are naturally heavy; even if there are magnificent backgrounds and exciting victories, the underlying tone is still tragic, and this can never be avoided.

So in the eyes of single-player campaign players, “Battlefield” naturally seems heavy and profound.

But it’s different for the latter group of players, who only briefly experienced the pressure of the battlefield in the tutorial level and then quickly dove into multiplayer game mode.

And once they dive in, they can’t get out, spending the entire afternoon continuously matching new battles.

And as the number of battles increases, their levels go up, they unlock more weapons, learn more play styles, and their understanding of the map and combat techniques also improves simultaneously.

With the widening of levels and winning rates, Cloud Dream’s matching mechanism starts playing its role, trying to match players with “comparable opponents” as much as possible.

This not only doesn’t bore multiplayer game players, but in fact, makes them even more involved and enthusiastic.

In their eyes, “Battlefield” is naturally relaxed, pleasant, refreshing, and stress-relieving.

As for the tragic death scenes, on the one hand, there are no overly cruel death performances in multiplayer mode, and on the other hand, knowing that the opponent is a player, even if they die horribly, they just find it funny and don’t feel any psychological burden.

The different evaluations of these two kinds of players create a strong dramatic effect.

Both sides of players think the other side is a bit absurd while also being curious about the content they haven’t played; and they communicate frequently.

When Lincoln saw this scene, he thought that after they finished their meal and ended the break, they would play the other side’s content – campaign players go for multiplayer games, and multiplayer game players go for campaigns.

But he never expected the outcome to be completely different –

Single-player campaign players indeed went for multiplayer games.

But multiplayer game players didn’t pay any attention to single-player campaigns, and just continue to match and battle in multiplayer games as if they hadn’t even thought about it.

If there was any change, it was only that the number of players participating in the [National Warfare] mode had increased a lot.

This is also understandable.

After all, the game just launched, and the National Warfare mode hasn’t fully unfolded. The current National Warfare mode matches are completely random, and it hasn’t been decided which country each team would be assigned to.

In terms that players find easier to understand, the game had a “placement match” phase from Friday to Sunday.

During these three days, the overall performance of each country in the competition will determine the level of the league they will be placed in starting next week.

The top 3 countries in terms of player performance will naturally enter the [T1 League].

– The calculation of overall performance involves a complex formula that calculates various indicators such as the number of matches, total winning matches, and average winning rate of players from each country in the [National Warfare] mode to obtain a final figure.

Moreover, the competition between teams within the same league also has a significant impact on both sides’ points.

The countries ranked 4th to 9th in player performance will be placed in the [T2 League].

The remaining countries will be placed in the [T3 League].

Not only is this an honor, but it also has tangible rewards, including global experience bonuses for players in the server, additional reward chests, etc.

Besides, the combined scores of all servers in the semi-monthly [Peak War] will determine the order in which they choose their positions.

This will undoubtedly have a significant impact on the final game results.

It is precisely because the [National Warfare] is so meaningful that many players are worried about playing the game hastily before they know how to play, fearing that they will lower the average winning rate, so they have been holding back, not playing much.

Now that they are familiar with the game during the night, their vehicles and special equipment are also unlocked, it’s time for them to enter the National War Mode on a large scale!

—If they knew that the so-called [Peak War] is nothing but a “new folder” right now, I wonder what they would think…

As Cloud Dream’s base, Daxia is undoubtedly the current unquestioned first “big server”.

The massive influx of Daxia players into National War Mode immediately stirred the pool further, raising the intensity of the battle!

European and Middle Eastern players started frequently matching with Daxia players and suffered severely.

In fact, only 15 years have passed since the global truce, so players from all countries in the world shouldn’t be too weak in tactics.

But can European and Middle Eastern players compare to Daxia’s internet speed?

Together with the mature community culture cultivated by Cloud Dream’s games, various strategies, skill-sharing, experience summaries are endless, and the outputs are extremely high.

Daxia players’ gaming skills improvement speed far exceeds that of other countries.

Even Izumo and Baekje, the earliest countries to introduce Mirage Consoles overseas, couldn’t compare, let alone Europe and the Middle East at this time.

Especially the United Kingdom, which was beaten miserably and kept doubting life.

Naturally, they slammed their own game companies even harder.

Finally, the British game companies couldn’t sit still any longer, especially CC (Creative Code) game company, which was the most powerful and most scolded one.

They were actually very wronged.

At first, their cooperation talks with Cloud Dream went smoothly, and even if there were some disagreements, the intention to work together was clear.

That is until the Parliamentary Intelligence and Security Committee popped up, demanding a security audit of Cloud Dream’s technology.

This directly broke off the cooperation negotiations between the two parties.

Yet they still returned with a letter of intent to cooperate.

But there was no way to cash in on this letter of intent, as both government departments refused to budge and so did Cloud Dream.

And now they’re being made to take the blame and be scolded for the government?

No way!

So, at 11 pm Daxia time, 3 pm British time, CC company released an announcement to the public—

“It is with great regret that we have been unable to reach an agreement with Cloud Dream, despite our best efforts.”

Obviously, this was a blame-shifting explanation but not merely that.

In the announcement, CC company detailed how they had flown to Xiajing City and approached Cloud Dream for cooperation at the first opportunity to fulfill the wishes of their players, and had “almost reached an agreement”.

However, unforeseen circumstances arose when the [Parliamentary Intelligence and Security Committee] (bold and enlarged) introduced an [unprecedented] (bold and enlarged) audit requirement.

Cloud Dream could not accept this demand, so the cooperation ultimately failed to materialize.

In the end, they conveyed their sincere regret and anxiety about not being able to meet the urgent demands of the players. They said: “We have done everything in our power, and we hope for the players’ understanding.”

It seemed that CC company couldn’t bear the scolding anymore and had to issue an explanation, showing that they were helpless, right?

But British players didn’t see it that way.

They saw that a cooperation that could have been achieved and was going smoothly was suddenly destroyed by a government department jumping out.

For the people of the United Kingdom, and most European countries for that matter, the government was not something to be feared from.

Do they make my life difficult and infringe upon my rights?

Then I must speak up!

Just 10 minutes after CC company released the announcement, a post quickly became popular on the UK’s social networking sites—

“We must defend our democratic rights with action!”

“We cannot allow the government to expand its power unchecked, infringing on our right to freely choose our way of life!”

Under this post, British netizens responded loudly! They couldn’t wait to hit the streets and protest right away!

However, it’s worth mentioning that the person who posted this call to “take action and defend our rights” was not a gamer, but a young regional MP.

In fact, the MP hadn’t even touched a game an hour before…


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